Sunday, September 02, 2012

Guild Wars - Nightfall

Guild Wars Nightfall continues the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting, build personalized characters, compete in head-to-head battles with players from around the world, and find adventure in missions and quests, in a Guild Wars game unlike any players have seen before. Two new professions are introduced in the game; the Dervish, a scythe-wielding holy warrior, and the Paragon, guardian angel of the Elonian people.
Review By Philip Feidamion
Nightfall is the third chapter in the Guild Wars saga. As always, you are able to link Nightfall with the other expansions and travel with old characters into the new lands of Elona.

The first thing you will notice about Nightfall is the 2 new professions. The first one is called a Paragon, a leader by nature, able to buff characters through the use of shouts and chants. The second character is called a Dervish. This character is a melee character who uses the strength of multiple enchantments to provide high amounts of damage and can transform into various avatars, boosting strength and speed and granting other effects for a limited time.

From the start of the new storyline, you notice that the environment is a lot more alive, compared to some areas in the previous two. The trees and rivers and waterfalls adds to the environment's prettiness. Another part of the visual you should observe is the graphics of your character, compared to the first Guild Wars, you can notice that the characters have a lot more detail to them, specifically on the higher graphics settings. Special effects from skills are the same as ever, pretty, interesting, without slowing down your PC even during heavy action.

A new section of Nightfall is heroes. They are AI characters similar to henchman, but you can edit their skills, attributes, and equipment. These allow the player to use their builds and skills that have been unlocked from other characters. For new players, you will not have many skills you can choose from, but as you advance though the game, you will unlock many more skills to use.

For seasons players, this may prove to be a advantage, as skills from your old players are available early on in the game.

The storyline has been frequency mentioned as a lot longer and interesting then Factions. There are a lot more missions, some of which do provide quite a challenge. An improvement is that you reach Level 20 a lot more slowly, allowing players to learn the ways and strategies of their character. The storyline may become kinda tedious if you are trying to speed through the game. A-Net had the idea to allow players to explore more, search the land for elite skills and items, and enjoy the game.

Music is as good as always, perfectly complimenting the African/Arabian theme of Nightfall. Quieter when you're traveling, but as soon as you enter a fight, the beat picks up as the rapid beat of drums burst through the quietness, adding to the hype and excitement of the battle.

Gameplay hasn't changed much, working as a team, and supporting each other is key to completing missions and quests. New skills mean strategies that used to work no longer do, meaning players must adapt and improve their builds.

*Beautiful Environment
*More control Over AI Players
*Longer Storyline
*Easy Learning Curve
*Large Areas to Explore
*No Internet fees
*Good Tech Support
*Frequently Updated

*Lacking ability to join Alliance Battles
*Storyline can become Tedious
*Some missions can be harder
*Nothing Too New
*To Get the Most From the Game, Need to Buy All 3 Chapters




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