Tuesday, September 18, 2012

Indigo Prophecy/Fahrenheit

A spectacular, cinematic game with everything a good game needs.
Review By Philip Feidamion

Referred to as Fahrenheit for the duration of this review, this game is a wonderful, yet short experience. But really, what can one expect to find in a game which largely uses cinematics as a means of communicating the gameplay? Well, I had a look into what makes this game great.

GAMEPLAY: The system used in the game isn't extraordinarily complex. In fact, it is rather basic, relying on one or two keys during normal play, and 8 during the cinematic action sequences. The 8 keys are up, down, left and right, and the number pad keys 2, 4, 6, and 8. 

Normal controls include walking and clicking then moving the mouse a certain direction to do any interaction. It is a very basic, yet effective tool. The action sequences bring up 2 identical d-pad looking devices, faded into the background (each represents one of the 8 action keys). When one of the keys on the pad becomes brighter, you press the corresponding key on your keyboard. Sounds easy, right? Wrong. The sequences get so fast that your fingers will become really busy, and some sequences in particular can be quite exhausting.

GRAPHICS: Not fantastic, but they still look nice, and runs on the average computer. Nothing special is needed to run this game, which is an added bonus. The character models are all magnificently done, if at times look a like polygonal, but for the most part, don't distract the mind from quality of gameplay.

STORY: If Fahrenheit only has ONE reason to draw you in, it's the games story. Without giving too much away, I will try to summarise the basics of the story. You play as 4 different characters, primarily Lucas Kane, as well as NYPD detectives Carla Valenti and Tyler Miles, and Lucas' brother, Markus Kane. As Lucas Kane, your story begins at a murder scene in the bathroom of a small diner in NYC. You are the murderer, yet you weren't in control of your actions when you committed the murder. Lucas was a pawn in something, far greater, and was being possessed by the evil character of this story, known as the Oracle, to help him fulfill the Indigo Prophecy.

The game is then shaped by Lucas's struggle to find out what happened to him that night, and what strange new abilities have been awoken within him. Carla and Tyler are investigating the aforementioned murder, and Markus is called on for help by Lucas - or isn't.

After all, it is your choice. The game gives you a wide range of choices. You can decide. Does Lucas need Markus's help, or not? Will Carla ask the right questions, or the wrong ones? Will all the evidence be found? Your actions and snap-decisions influence the game.

Anyway, without revealing too much, it is revealed that there are two clans, each vying to fulfill the mighty Indigo Prophecy, in their own way. To do so, they need to find the Indigo Child. Lucas, realizing the evil of the clans, decides to step in, and try to find the Indigo Child himself.

Did I give away too much? Didn't really seem like it. Oh well, there's plenty more where left to discover, as you'll see.

SOUND: Theory of a Deadman, great voice acting, realistic sound effects - instant win. Theory of a Deadman were an excellent choice for this game, with four tracks put onto Lucas's CD player in his apartment, playable anytime you were there. Just added sound effects and excellent voice acting by EVERYONE involved really livens the atmosphere of this game, making it feel like watching a movie, rather than playing a video game.

OVERALL: This is definitely ony of the greatest underrated games I've ever played (not that I've played many!). I highly recommend this for anyone who enjoys a great story with action elements. In fact, I highly recommend this game for anyone who enjoys video games at all. Without this game in your PC collection, you should be ashamed.

SYSTEM: PC, XBOX, XBOX 360, PlayStation 3



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